Tuesday, March 20, 2018

NETWORK UNITS.



NETWORK UNITS. 

Network units Network 
units are a way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features. We will use the Ethereal blockchain and smart contract feature to create a platform that lets hardware owners (service providers) share unused bandwidth and CPU resources with developers who typically need their own servers. to generate tokens. Do That Players can extract chips from the platform by connecting their portfolios to their game accounts to become active customers. Therefore, network units have unique data mining processes in two very different but interesting ways to extract tokens.
Why multiplayer games? 
Games with multiplayer aspects make players longer. First-person shooters in real-time typically have single and multiplayer modes, and adding multiplayer modes can increase the average number of playing hours by a factor of 7.
The problem
Wasted computer resources 
Most of the computing power and bandwidth of personal computers and leased servers are not used to their full potential. Incorrect server plans, requiring you to subscribe to plans higher than necessary, or the owner of a controlled computer that uses them to surf the web, writing occasional documents and games from candy are special examples 
Multiplayer functions can be painful and expensive to integrate 
Write your network code alone can be complicated and time-consuming. Managing your own server can be just as complex and expensive. As a game developer, we understand that the more time you have to devote to the creative side of the game, the better. 
Player incentives can be difficult
Without the right incentives, players can quickly become bored with potentially incredible games. Multiplayer integration will be useful, but other incentive levels, especially with regard to revenue, can go further. Unfortunately, this can be a very expensive feature because the developer has to fund it. 
This is not a fair fight. 
Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not get it. Cheating or breaking the twin mechanism disrupts the entire gambling community. Players become unmotivated, stop spending content and the full economic potential of a missed game. 
Big games require great infrastructure
A limited infrastructure to launch games could turn the game into a failure. Network latency or downtime kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of income and loss of reputation is very meaningful. Xmas DDOS 2014 attack Sony is a very famous example.
Our Solutions 
One of the problems mentioned above can be solved or repaired by the network unit platform.
Turning waste into treasures 
There are a lot of unused processing power and bandwidth, Network Unit intends to use it in a blocked, controlled decentralized infrastructure used for cost-effective and reliable multiplayer games. 
Multiplayer functions can be easier and cheaper to integrate 
With our easy integration, Unity Asset developers can be free from writing complex network codes and the infrastructure that manage them. It will be available in the Unity Asset Store, a very popular third-party marketplace for Unity Engine. 
Players can extract the chip by playing
Unique network units because their verification process rewards players who link their portfolio to their game account with tokens, as they help verify the service provider. This not only helps increase the number of active users, but also can attract new players in your game who are looking for new ways to extract tokens and have fun in the process. 
A reputation system 
The network unit framework will include a reputation system between integrated platforms. This way, when you are a collaborative player in a game, chances are you will be associated with collaborative players in all the games you play on the NU infrastructure. 
The network unit is decentralized
Because the NU platform is decentralized, we can offer a more robust solution supported by automatic failover in case of a disaster or deliberate deviation. This ensures that players are easily transferred to new providers so their game can continue uninterrupted.
Technical Characteristics of 
Masternodes / Service Providers 
Masternodes will be required to provide stack and run host applications. This host application will serve queries based on our multiplayer framework. Masternodes can serve as relays for other host masternodes and take over as new hosts in the event of a failure. Masternodes will also be responsible for the verification of co-workers. Customers (players with connected wallets) will also verify that they are actually providing their resources.
Gamers / Active Customers Active 
customers are players who connect their portfolios with their games using the NU multiplayer framework. This allows them to participate in our background verification process. This not only makes the infrastructure stronger and more reliable, but active customers can get tokens to participate in this process.
Proof of service
Audit Masternode / Service Provider 
Online verification is requested at a node by a random number of verification nodes that will try small network functions by the service providers installed on the node. Non-conformance or timeout result on termination of the verification node using our Smart Agreement. This will be triggered by the service provider's app. 
Not only is the reputation affected, but the Node setting (NU Tokens) can also be affected. In the case of a check where the result is negative (where the result is not equal to the majority), the player will be penalized for betting and reputation. If the result is positive (most check nodes with the same result), the node will receive a reputation and in some cases the NU token.
summarizes 
Verification is done randomly between nodes or on request 
Some nodes are involved in verification process 
Reputation can be affected by verifier and verification requester 
Positive reputation is affected by duration without complaint (positive) and negative with complaint (negative) 
Waiting time, dishonesty and bad knots rely on reputation negative. 
Verify active client
Active customers are players who connect their portfolios with their game accounts. This is done through our dashboard and not the game itself to avoid potential problems in the gaming market. This game will provide a unique code that users can send to smart contracts to be rewarded to play. In the background, the client will add another verification layer that works very similar to the peer verification described above.
with infrastructure 
Strict verification policies 
Increased reliability of 
Host app 
Developers Game integration 
users
Details of Token Sales
The presale begins on December 23, 2017 
Presale ends on 21 January 2018
NAME: Network Units SYMBOL: NU PRIX JETON: 1 ET = 500 G SUITE TOKEN: ERR20 ALIMENTATION TOTALE À vendre: 15 817 083 NU Hard Cap: 16 666 ETH Minimum stamp: 3333 ETH

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